pHonic
Curated by r a d i o q u a l i a
rigasZieds, Audiorom, Arcangel,
Lo-ser, <earshot>, zzkt
Part of the Christchurch Arts Festival
2001 : 18 July - 11 August
Adam Hyde talks to Sally
McIntyre about (and around) pHonic in an interview originally broadcast
on Mag:net Arts talkshow, RDU98:3FM, Christchurch.
Sally McIntyre:
You state that pHonic "investigates how a traditional relationship
is deconstructed by artists who reposition the listener as musician",
echoing such musician/software designers as Markus Popp (Oval),
who contends he is moving on from a musical art that focuses on
the audience to one that focuses on the user, offering
listeners a role change from consumer to producer. Within a world
which offers us an increasing immateriality, where instruments
have been replaced by software, and whole relationships can be
conducted a-physically via communicative technologies, is pHonic
about finding your place in technology, perhaps through its use
as an artform?
Adam Hyde: Your place within technology in terms
of the way the computer is actually the interface, and how you
respond to it. Weve come up against the fact that its
all artificial - icons on desktops have been created; they didnt
exist in nature. Weve had to work our way through them based
on a lineage of understanding that seems intuitive but its
not necessarily the best way to go. Interface is a very important
part of constructing the relationship between yourself and the
machine, and thats very much what a lot of the works investigate,
and some of them are straightforward but surprising, and others
are more obscure, but all of them provoke a curiosity about: why
do we live with these constructs, why arent there other investigations
going on?
SM: Youre interested in a very wide sense
in the cultural, theoretical and philosophical issues surrounding
technology?
AH: Absolutely, but were not technology
heads, were very interested in the Humanist element
of it. For example, the name r a d i o q u a l i a:
its very difficult to define radio, radio is an extraordinary
phenomenon and crosses a lot of areas, you can describe a lot of
things via the term, its more of the world than we realise. Qualia is
a philosophical term about the qualitative states of our experience.
If you see the colour white, its said that you experience white
qualia, so r a d i o q u a l i a is the experience
of radio, but radio in a very broad sense, so it becomes
more like the experience of Humanist methods for communication.
Those are the kinds of territories we like to explore as much as
possible, both within the technology domain, and specifically within
the domain of communication.
SM: Youve talked about sound
as one of the major areas of experimental, innovative work in the
arts at the moment. Sound is something weve become used to
basing in objects, like CDs, which are then commodifiable. Napster
changed that a lot, but I guess radio has always had that aspect.
It seems to change the entire nature of listening to something
if its not an object that you buy, but more like a process
that comes through this technology.
AH: Well exactly, and I think
thats really good, because theres no need to be audiophiles,
whats the point in that? What is it that youre actually
interested in, and what is the experience? Would anyone really
want to abstract to the degree where theyre sitting in a
blacked out underground bunker to experience pure tone shifts after
John Cage? Mostly, music cant be an academic exercise,
that just isnt ultimately very interesting. You have to really
get down to just what is it with audio that we are engaging with
and its certainly not purely or entirely the quality of the
audio.
SM: Its as much about the environment you listen in,
and the subjective experience of listening. With pHonic the environment
youve constructed in the gallery is very welcoming.
AH: That
was Honor (Hargers) idea, she thought, unlike other works
that weve done or been involved in, that this audio software
is something you want to have time to explore and get to know,
and you dont do that if youre having to stand in front
of a plinth, and youre restless... so weve created
an environment which is very low to the ground and you can sit
on pillows, but it still, I think, captures an aesthetic through
the whole room which really works together, but the whole premise
is to give people the opportunity to spend time in front of the
computers without feeling wearied from it.
SM: With monitors in
galleries its sometimes like theyre sculptural elements
in themselves in a way they probably shouldnt be, so youre
looking at the computer as an object, which is actually nothing
to do with the art being presented, but you walk away with this
impression of white monitors and walls... like when youre
watching a laptop musician, theres something a bit untranslatable
about the equipment that tends to push the experience toward obscurity.
AH:
Thats an interesting point being debated at the moment. Lots
of shows are investigating new media and Internet based works,
and theyre coming up against these questions about how to
present the works. Its an interesting question because these works
were created within an environment, and its a question of how to
re-represent them, and whether you should just go for a straight
ahead "well here it is" on a machine once again or whether
you try to create another context, and I think its very much
dependant on the individual artist and the works on how you approach
that. I think its sometimes okay to treat the computer as a kind
of object in itself, because sometimes breaking it out and putting
it onto a plasma screen completely destroys the context; youve
made it into something else, and thats not always the best
thing for the work, so I think it requires a lot of careful investigation
on a work-by-work or installation-by-installation basis.
SM: Well,
just a sensitivity to the kind of environments that are going to
be produced.
AH: Yeah, exactly, and thats not easy...
View pHonic - curated by r a d i o q u a l i a - Adam Hyde talks to Sally McIntyre as a PDF
This interview originally appeared in
The Physics Room Annual
2001
Published
July 2002
Wholesale: $15.00; Retail $25.00
ISBN# 0-9582359-1-0
52 pages
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